Empowering Education Through Play

Teaching with Engino® transforms classrooms and homes into hubs of innovation and discovery. Our STEM kits are thoughtfully designed to align with educational standards while encouraging creativity, problem-solving, and critical thinking. From building mechanical systems to experimenting with robotics and coding, each set offers hands-on experiences that make complex concepts easy to grasp.

Build. Learn. Innovate.

Teaching with Engino

Teaching with Engino is an exciting journey into the world of STEM and robotics education. Our comprehensive educational ecosystem equips educators and students with immersive experiences. Using our building systems, curriculum, and lesson plans, educators seamlessly integrate STEM and robotics concepts. This creates an interactive learning environment where students explore, innovate, and solve problems. Our software and Learning Management System streamline lesson delivery. We offer teacher training and certifications, empowering educators to provide dynamic education. Teaching with Engino ignites a passion for STEM and robotics, inspiring the next generation of inventors and thinkers.

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Pedagogical Methodology

Trying to effectively incorporate STEM in any classroom can be an overwhelming challenge! At ENGINO® we have developed a new, Multi-level teaching methodology, that builds on the latest Academic research results while also taking into account the tremendous benefits of using a construction system as the main teaching tool. This method is presented below, in the form of a circular diagram that consists of several interdependent layers.

Building System

With our patented construction system, kids can stack and snap our colorful parts to make their very own creations that spin, roll, walk, and run. Our system is fully compatible from the age of 3 to 12+, starting with Qboidz™ large blocks, moving on to multidirectional rods and connectors, and advancing to our new mechanical, high-precision parts.

Arts - Colour - Create - Draw

Art is a key element in the next layer of our methodology. At Engino, "A" stands for the highest brain function of human beings: Inspirational Creativity. Inspiration drives masterworks like inventions, architecture, music, painting, and literature. We embed this inspiration during the "making" stage by allowing students to snap colored surfaces onto their designs.

Bulid - Test - Engineering Design - Real life Problem

The next layer engages students more deeply in STEM learning as they now need to solve real-life problems. Problems can be approached as engineering design challenges, scientific experiments, or a combination of both. Through building, testing, and modifying models, students learn through an iterative process that leads to higher-level learning and the acquisition of engineering design skills.

Facts - Inquiry Based - Engineering Design -Real life Problem

After completing their challenge, students can delve deeper into the technology, science, and math concepts behind their solutions. Engino's curriculum provides theory and facts on each subject and encourages inquiry-based learning by allowing students to seek out their own answers.

Creativity - Higher Level of Thinking - Problem Solving - Innovation

Guiding students through an interactive approach, they can attain higher levels of thinking and become true problem solvers with enhanced creativity and imagination.

Integrated Learning Framework

With our integrated learning system, students move from drawing and building to testing real-life solutions combining arts, science, and engineering into one hands-on journey. Each step strengthens their ability to think critically, creatively, and solve problems like real-world innovators.

Engineering Design Process

The most critical challenge in modern STEM teaching is how to engage students. This is achieved with open-projectsthat are based on real-life problems. ENGINO® has developed further the Engineering Design Method to best utilizethe resources provided through our classroom solutions. The unique ability of ENGINO® building system to be easilyreconfigurable, allows students to visualize and model their ideas quite fast. They can test, evaluate and run fastseveral iterations of their models, optimizing their solutions and acquiring key engineering skills along the way.

Research

Research is an essential phase of the Engineering Design Process in which students actively explore and collect information to gain a deeper understanding of the challenge they are solving. With guidance from their teacher, children consult different resources such as books, online articles, educational videos, and real-life examples to identify important details about the problem. They are encouraged to ask thoughtful questions, gather accurate facts, and analyze similar solutions from the past. This process helps them build a solid base of knowledge, ensuring their future ideas are realistic, creative, and well-informed.

Ideation

Ideation is the creative and collaborative phase where students generate multiple ideas to solve the identified problem. After completing their research, children work together in groups to brainstorm different solutions without judgment or criticism. This open and inclusive environment encourages everyone to contribute freely, sparking innovation and new perspectives. They use visual tools like mind maps, sketches, or sticky notes to organize and communicate their ideas clearly. During this stage, students also begin evaluating the pros and cons of each concept, considering how well each one meets the design criteria, how feasible it is, and what resources it may require.

Final idea

In this phase, students transform their selected solution into a detailed visual design. They use pencils, colors, and drawing tools to illustrate their idea clearly and thoughtfully. This hands-on activity helps them plan the structure, layout, and function of their creation. Along the way, they build important skills in communication, organization, and creative thinking essential for turning concepts into practical and effective real-world solutions.

Building

In the building phase, students use materials and tools to bring their designs to life. Guided by teachers, they follow safety rules and learn how to handle equipment responsibly. Working in teams, they build structures while developing collaboration and problem-solving skills. This phase also enhances fine motor skills, spatial awareness, and practical abilities like measuring, cutting, and assembling turning their creative ideas into real, hands-on constructions.

Test & Evaluation

In the Test & Evaluation phase, students carefully examine how well their constructed solution performs. They observe the results, take notes on what works and what doesn’t, and identify specific areas that need improvement. This process encourages logical thinking and analysis. By reflecting on their design choices, children develop better problem-solving skills and learn how to improve their work through thoughtful feedback, making their designs more effective and reliable.

Modifications

In the Modifications phase, students review feedback and test results to improve their design. They explore different ways to fix issues, adjust components, and enhance performance. This hands-on experimentation fosters resilience, creativity, and problem-solving skills. By making changes and testing again, children learn that improvement is a continuous process. They become more confident in adapting their ideas and more determined to achieve a fully functional, well-designed solution.

Presentation & Feedback

In the Presentation & Feedback phase, children share their finished projects with classmates using creative formats such as videos, posters, or demonstrations. This helps them develop public speaking and communication skills. Classmates offer constructive feedback, encouraging active listening and critical thinking. Presenting their work boosts students’ confidence and gives them a sense of pride and accomplishment, which positively impacts their motivation, self-esteem, and willingness to improve future designs.

Problem & Specifications

In the Problem & Specifications phase, teachers introduce a real-world challenge to spark student interest. Through guided questioning, students analyze the issue, identify key details, and outline specific goals. This step encourages them to think critically and work collaboratively. By understanding the problem clearly from the start, students are better prepared to explore creative and practical solutions that align with the project’s needs and constraints.

Discover & Invent in 4 Steps!

A complete ecosystem of proprietary solutions that provide everything needed to actively engage students with STEM.

  • 1. Building System

  • 2. Educational Methods

  • 3. Software

  • 4. Hardware

  • 5. Special Furniture

Building System

Our offering is built around four distinct sub-systems, each carefully engineered to deliver specialized functions while being fully integrated and compatible with one another. When combined, these sub-systems create a versatile and dynamic ecosystem that supports learners and creators of all ages from curious young beginners to advanced adults ensuring an inclusive and engaging experience for every stage of growth.

Designed for education, entertainment, skill-building, and creative exploration, they adapt seamlessly to evolving needs. Over time, this interconnected system grows with the user, offering endless opportunities for learning, discovery, and innovation.

Educational Methods

One of the most critical elements of any structured educational program, is the methodology used to teach and level of adaptation the curriculum provides to match the skills and knowledge of every child. Our innovative ENGINO® program fuses modern pedagogical methods such as inquiry based learning and problem solving, into a unique methodology that effectively implements engineering design and scientific experimentation. The result is a progressive, 40-week program that spans over a 12-year period which actively engages children from the early age of 4 years to 15+. 

Software

In today’s world, software has become the biggest contributor in technology and even our every-day life. Children grow with technology and should learn how to best utilize it, while building solid foundations for a successful future STEM career. 

Algorithmic thinking is an essential 21st century skill, and with the advancements of additive technologies so is computational design. ENGINO®’s software suite has been specially developed for kids, and covers coding with the famous KEIRO™ platform, simulations with ENVIRO™ and MAP BUILDER™, CAD design or makerspaces and even Interactive Learning Management systems!

Hardware

Learning coding on a computer has a tremendous benefit for kids, but nothing beats the tangible experience of programming a physical robot! The ENGINO® solutions provide a different robotic controller that is suitable for every age-group, however unified by the same programing software and overall building system.

All electronics are developed proprietary by ENGINO® experts and allow progression in complexity as the child grows older, enabling a smooth transition from simple to advanced. Besides the plug & play preassembled electronics, we developed open systems that allow compatibility with standardized platforms such as Arduino™ and Micro:bit, providing access to their separate ecosystems and relevant software such as Microsoft MakeCode and MIT Scratch.

Special Furniture

Since STEM is a hands-on subject where kids build and program models, it is important to have appropriate furniture that will help both teachers and students ergonomically interact with the equipment and materials. ENGINO®’s furniture have been developed over years of research to be multi-functional, robust, safe andadaptable for the height of every child! 

As the same classroom is used by different-aged students, it is paramount that both tables and sittings are of variable height. Besides sitting, our trolleys and racks provide proper storage and fast access of ENGINO® classroom sets.